Keyword
Generative Audiovisual
Algorithmic Composition
Spatial Audio
Gamification
Year
2026
Dimensions / Duration
Variable Dimension
Continuous Real-time Simulation
Resonant Fields: The Unrepeating Strike
Resonant Fields: The Unrepeating Strike challenges the static nature of recorded media by presenting a living, breathing audiovisual ecosystem within a 3D virtual environment. Built upon the advanced physics engine and real-time synthesis capabilities of Unreal Engine, this work explores the concept of "Digital Uniqueness"—the idea that in a computationally generated world, no two moments need ever be identical.
At the heart of the installation are custom-designed "Sound Agents," autonomous entities that traverse the digital void. Unlike traditional game objects that rely on pre-recorded sound samples, each agent in this system functions as a self-contained algorithmic synthesizer. When the audience interacts with these agents through a kinetic interface—manifested visually as beams of light—the system does not merely play a sound; it computes one.
The core innovation lies in the bidirectional translation between physics and audio. The exact velocity, angle, and location of every impact are captured in real-time and mapped to complex synthesis parameters such as frequency modulation, granular density, and harmonic resonance. This means that even if a user attempts to strike the same agent twice, the resulting audio is mathematically guaranteed to be different. The visual feedback—utilizing high-dynamic-range bloom and chromatic aberration—is not merely aesthetic decoration but serves as a direct visualization of this underlying sonic data.
Furthermore, the work utilizes spatial computing to immerse the audience in a "Resonant Field." Sounds are not static; they obey the laws of physics, utilizing spatial attenuation and Doppler effects to create a hyper-realistic acoustic space. The chaotic movement of the agents, driven by stochastic algorithms, contrasts with the audience's attempt to impose order through interaction, creating a cybernetic feedback loop of creation through destruction.
Ultimately, Resonant Fields is not a game of elimination, but an instrument of infinite variation. It invites the audience to become conductors of chaos, demonstrating that within the rigid logic of computer code, we can uncover an organic, unrepeating stream of sensory experiences that mirrors the fleeting nature of reality itself.